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触れたらプレイヤーの重力を反転する

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usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassPlayer:MonoBehaviour{Rigidbody2Drigid2D;boolgravity;voidStart(){this.rigid2D=GetComponent<Rigidbody2D>();gravity=false;}voidUpdate(){}  voidOnTriggerEnter2D(Collider2Dcollision){if(collision.gameObject.CompareTag("gravity"))//オブジェクトにgravityタグ{if(gravity==false)gravity=true;elsegravity=false;rigid2D.gravityScale*=-1;}}}

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